The trade-off here with the regular performance mode is essentially slightly less consistent input response and animation in exchange for a higher general frame-rate level. This provides a nice increase to smoothness, with the game producing frame-rates in the 60-100fps region, most often 70-80fps. This lets us run TLOU in performance mode without a frame-rate cap, leaning on VRR to smooth out frame delivery. The final run of unlocked frame-rate modes may be of some help here however, and are accessible when 120Hz and VRR are enabled in the PS5's console settings. On the plus side however, the frame-time fluctuations when running at 120Hz aren't as noticeable as when running at 60Hz. Dynamic resolution by all indications isn't present either, so the title can't open up performance headroom as needed in intense scenes. But what if there was an option that split the difference between these two modes? On paper, that's exactly what the 40fps fidelity mode is supposed to offer, with the same 4K resolution and a boosted frame-rate - but while 40fps modes have worked well in other PS5 titles, here there's not enough headroom over the 30fps line to take full advantage, and instead you just get a more inconsistent presentation often in the region of 35fps. While a full-fat 4K image is appreciated and does look very clean, the loss of fluidity relative to the performance mode is a bit painful. The performance mode runs at a locked 60fps, save for a handful of encounters - this being the absolute worst. This isn't likely to be noticed by most players, but could still be improved. However, there are some issues with frame delivery in this mode, with the game delivering a smattering of closely-spaced frames every so often. It's essentially a straight 30fps throughout, save for a single encounter that pushed frame-rates as low as 26fps. Fluidity takes an obvious hit, as expected, with palpably laggier controls and choppier animation owing to the increased frame-time target - but frame-rate drops are less frequent. ![]() This mode advertises a 4K 30fps setup, halving frame-rate in exchange for more than double the pixel count. Let's address the last of the conventional modes next - the fidelity mode at 60Hz output. The game's cutscenes do drop one frame in advance of camera cuts so the engine can generate a spare frame to use for TAA, but this is difficult to notice in the performance mode. If you've played The Last of Us Part 2 on PS5 you'll have a good idea of what to expect: a very smooth and stable 60fps even in intense scenes, with only five instances of frame-rate drops in gameplay and only one that proved actually disruptive - a hallway encounter a third of the way through the game that repeatedly produced frame-rates in the 50 to 55fps range. Essentially, this performance mode offers a very convincing 60fps update. Thankfully, results here are very straightforward. So let's unravel these options, starting with the 4K output performance mode. Watch on YouTube Oliver Mackenzie tests out every graphical mode to investigate performance in the new PS5 TLOU remaster. As an additional modifier, engaging both 120Hz and VRR gives you the option to 'unlock' the 120Hz options, maximising frame-rate and using VRR to smooth out any inconsistencies. With 120Hz engaged, you get the same options, though the fidelity mode now promises a 40fps framerate target. With the PS5 set to 60Hz output, you get the option of a fidelity mode that offers 4K visuals with a 30fps target framerate, alongside a performance mode that advertises dynamic 4K visuals or native 1440p visuals depending on your output resolution - but actually delivers 1440p regardless. The Last of Us Part 1 offers players five genuine visual modes, engaged through various selections and system-level tweaks. ![]() With an advanced suite of graphics tech in tow, does the remake also blow past its frame-time budgets? Or has Naughty Dog more sensibly balanced visual beauty with fluid frame-rates? Some nine-and-a-half years after its original release, The Last of Us has been fully remade with modern technology on PS5 hardware. ![]() Novel techniques - like capsule shadows and real-time bounce lighting - alongside ruthless attention to detail produced one of the most technically accomplished games in its time, even though it often failed to reach its 30fps target, frequently dipping into the mid-20s in combat and traversal sequences. The Last of Us on PS3 was a boundary-pushing title with stunning graphics and animation.
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